| · DV8 [21-01-2008 / 11:27:50] |
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Attacked characters may choose to only defend themselves. Characters who choose this option do not do any damage to their opponent, even if they achieve more successes on their Combat Skill Test.
Full Defense works slightly different than standard melee combat. A character on Full Defense still makes a Combat Skill Test, but they may not add any Combat Pool dice to the test. Compare the successes between attacker and defender. If the defender has achieved more successes, the attack has been blocked. Otherwise, note the attacker's net successes.
The defender may at this point make a Dodge Test, as described under Ranged Combat (p. 113). Only Combat Pool dice may be used for this test. The target number is 4, and any applicable modifiers from the Melee Modifiers Table, p. 123, are applied. A clean miss occurs if the target's successes from Combat Pool dice alone exceed the attacker's net successes. If the attacker's net successes still exceed the successes generated on the Dodge Test, subtract the Dodge successes from the attacker's and apply any remaining successes to staging up the Damage Level of the attack.
Now the defender makes a Damage Resistance Test, as normal.
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