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"It's . Do you know where your meat body is?"

.: Introduction :.
· DV8 [22-08-2008 / 02:17:08]
 

Weather can have all kinds of different effects on the circumstances of a run, and because the canon rules haven't taken that into account yet, Dogsoup - together with the help of CanvasBack, mfb and Seville - took the time to put his thoughts on how weather affects can be applied in-game down on paper.


.: Makeshift Weather Generator v2.0 :.
· Dogsoup [22-08-2008 / 02:17:08]
 

.: Disclaimer:
A few of these items may not be the world's most thought-through, and remain sketchy rules-wise. Text in red are my own, very non-canon, rules wich are inspired by but have no basis in the pages referred to. Since I have dim to no knowledge about metreology in general or weather specs in the Washington state area it is a dystopian urban weather generator with probably no reality connection whatsoever. Also, Im not a native english speaker, if anything happens to be phrased in a fishy way.

This table is meant to generate a rough sketch of weather, the user filling in or replacing as he or she sees fit. For example, it may not necessarily rain during a thunderstorm.
2D6 Result The Sky Wind Force Rain Fall
2 Dark Heavy Lightning
3 Dark Heavy Heavy
4 Dark - Heavy
5 Grey - Fog
6 Grey Light Light
7 Grey Light to none -
8 Cloudy Light -
9 Cloudy Heavy -
10 Clear Light -
11 Clear - -
12 Clear Heavy -

I have divided the table results in three parts; Sky (i.e. clouds), Wind and Rain. Other factors like temperature and humidity will be dependant on season, the combined table result and most importantly, the GM. A normal duration covers ca. 2d6 hours, 1d6 if it's a passing weather.

.: Sky:
Dark - Big black clouds covering most of the sky. Atmospherics is dense and promise a real foul weather anytime soon.
 · Flying vehicles moving inside the clouds consider as being in Tight terrain. (SR3, p. 134)

Grey - An even, dull blanket looms above as far as the eye can see.
 · Flying vehicles moving inside the clouds consider as being in Restricted terrain. (SR3, p. 134)

Cloudy - 40-75 percent of the sky is covered by stacks of clouds, often in motion. The sun have plenty of empty patches to shine through though.
 · Flying vehicles consider as being in Normal terrain. (SR3, p. 134)

Clear - Beautiful weather, as much as you can have it in a polluted metroplex. Maybe some stacks of clouds remain here and there, but they don't interfere much.
 · Flying vehicles consider as being in Open terrain. (SR3, p. 134)

.: Wind:
Heavy - Chilling winds howl through the city, taking everything small and flimsy with it. Not a hurricane by any means, but sometimes not far from. Keep hold of that e-paper you're reading with both hands, friend.
 · Flying and sea vehicles suffer Terrible weather Conditions. (SR3, p. 134)

Light - The air is constantly in motion, even if it seldom has the strength to do much but keep the clouds moving. It's the kind of wind you beg for on a hot day, though occasional unpredictable gusts may annoy pilots.
 · Not much of a disturbance for the hardened shadowrunner.

None - Stillness, but for the occasional breeze that dies just as quickly as it is breathed to life.

.: Rainfall:
Heavy - A catharsic downpour hosing away like there's no tomorrow. The type of rain that drowns pavements, taxes drainage and sewers and makes everything in the distance hazy, unclear and wet.
 · Both ground and flying vehicles suffer Terrible weather Conditions. (SR3, p. 134)
 · Visibility modifiers apply. (SR3, p. 112)
 · -0.5 Flux. (SR3, p. 137)

Light - Everything from a steady trickle to small doses of the heavier stuff. This kind of weather will not cause any flashflood but would most probably require an umbrella.
 · Ground vehicles suffer Bad Weather Condition. (SR3, p. 134)
 · Flying vehicles suffer Bad weather Condition if there's also a Light Wind.
 · Visibility modifiers apply. (SR3, p. 112)
 · -0.5 Flux. (SR3, p. 137)

Fog - A grayish soup snaking it's way through the streets and creeping up from the gratings.
 · Ground vehicles treat Terrain types as one "level worse", not beyond Tight though.
 · Visibility modifiers apply. (SR3, p. 112)
 · -0.5 Flux. (SR3, p. 137)

Lightning - A thunderstorm, more often accompanied by heavy rain than not.
 · -2 Flux. (SR3, p. 137)

None - The clouds, if any, keep themselves shut for now.


.: Appendix: Toxic Weather :.

Whenever deemed appropriate or just mean/funny, weather in the 6th world has taken a turn for the worse. Another method of determining toxic weather is having a d10 rolled together with the duration dice; Whenever the d10 comes up with a "1", the weather is a toxic one.

  Dark Skies Grey or Cloudy Skies Clear Skies
Acid Rain - -
Diseased Rain -
Polluted Rain -
Toxic Rain -
Unnatural Thunderstorm - -
Toxic Fog - -
Air Pollution -
Fire Hazard - -
Heat and Dehydration - -
UV-Radiation Alert - -

Phenomenon Description
Acid Rain Hard or soft. (T:WL, p. 109)
Diseased Rain The virus/bacteria is either airborne or bound into the rainwater, in wich case the "physical contact"-modifier counts towards exposure to the rain. (T:WL, p. 110) Most diseases carried by rain also counts as "Weak pathogen" and rarely have a Damage code above M. (T:WL, p. 109)
Polluted Rain The water that falls down is oily and dirty, ruining unprotected clothes and haircuts. Any clothing or armor with a Protection rating against chemical attacks is enough to keep clean and possessions safe.
Toxic Rain 1d6+2 Power / 1d6: 1-4 L Stun, 5-6 M Stun. -- Speed: 1d6-1 x 10min. -- Vector: 1-4 Contact & ingestion. 5-6 Ingestion. Stun sustained heals as physical damage. In case of a ingestion-vector toxin, some amount of facial protection is still necesseray to avoid (severe) eye irritation. (T:WL, p. 110)
Unnatural Thunderstorm The dark future fantasy of lightning with a bolt every few seconds. It also have a higher probability than normal of hitting objects closer to ground. This option also goes well together with some of the hazardous rainfalls.
Air Pollution 1d6/M Stun, Speed 30min. Stun sustained heals as physical damage. (T:WL, p. 109)
Toxic Fog Contains toxins or disease. (T:WL, p. 109-110)
Fire Hazard Wherever there's a medium amounts of trash lying (small dumpster and up), there's the risk of a spontaneous fire.
Heat & Dehydration (T:WL, p. 116)
UV-Radiation Alert Sunburn & Glare (T:WL, p. 121) Normal UV-radiation is 4L per 2h spent in the sun. Heavy radiation is 8L/2h. Total exposure (i.e. being naked, or close to it, for some reason) raises the Damage code to M.
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