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.: Disclaimer: A few of these items may not be the world's most thought-through, and remain sketchy rules-wise. Text in red are my own, very non-canon, rules wich are inspired by but have no basis in the pages referred to. Since I have dim to no knowledge about metreology in general or weather specs in the Washington state area it is a dystopian urban weather generator with probably no reality connection whatsoever. Also, Im not a native english speaker, if anything happens to be phrased in a fishy way.
This table is meant to generate a rough sketch of weather, the user filling in or replacing as he or she sees fit. For example, it may not necessarily rain during a thunderstorm.
| 2 |
Dark |
Heavy |
Lightning |
| 3 |
Dark |
Heavy |
Heavy |
| 4 |
Dark |
- |
Heavy |
| 5 |
Grey |
- |
Fog |
| 6 |
Grey |
Light |
Light |
| 7 |
Grey |
Light to none |
- |
| 8 |
Cloudy |
Light |
- |
| 9 |
Cloudy |
Heavy |
- |
| 10 |
Clear |
Light |
- |
| 11 |
Clear |
- |
- |
| 12 |
Clear |
Heavy |
- |
I have divided the table results in three parts; Sky (i.e. clouds), Wind and Rain. Other factors like temperature and humidity will be dependant on season, the combined table result and most importantly, the GM. A normal duration covers ca. 2d6 hours, 1d6 if it's a passing weather.
.: Sky: Dark - Big black clouds covering most of the sky. Atmospherics is dense and promise a real foul weather anytime soon. · Flying vehicles moving inside the clouds consider as being in Tight terrain. (SR3, p. 134)
Grey - An even, dull blanket looms above as far as the eye can see. · Flying vehicles moving inside the clouds consider as being in Restricted terrain. (SR3, p. 134)
Cloudy - 40-75 percent of the sky is covered by stacks of clouds, often in motion. The sun have plenty of empty patches to shine through though. · Flying vehicles consider as being in Normal terrain. (SR3, p. 134)
Clear - Beautiful weather, as much as you can have it in a polluted metroplex. Maybe some stacks of clouds remain here and there, but they don't interfere much. · Flying vehicles consider as being in Open terrain. (SR3, p. 134)
.: Wind: Heavy - Chilling winds howl through the city, taking everything small and flimsy with it. Not a hurricane by any means, but sometimes not far from. Keep hold of that e-paper you're reading with both hands, friend. · Flying and sea vehicles suffer Terrible weather Conditions. (SR3, p. 134)
Light - The air is constantly in motion, even if it seldom has the strength to do much but keep the clouds moving. It's the kind of wind you beg for on a hot day, though occasional unpredictable gusts may annoy pilots. · Not much of a disturbance for the hardened shadowrunner.
None - Stillness, but for the occasional breeze that dies just as quickly as it is breathed to life.
.: Rainfall: Heavy - A catharsic downpour hosing away like there's no tomorrow. The type of rain that drowns pavements, taxes drainage and sewers and makes everything in the distance hazy, unclear and wet. · Both ground and flying vehicles suffer Terrible weather Conditions. (SR3, p. 134) · Visibility modifiers apply. (SR3, p. 112) · -0.5 Flux. (SR3, p. 137)
Light - Everything from a steady trickle to small doses of the heavier stuff. This kind of weather will not cause any flashflood but would most probably require an umbrella. · Ground vehicles suffer Bad Weather Condition. (SR3, p. 134) · Flying vehicles suffer Bad weather Condition if there's also a Light Wind. · Visibility modifiers apply. (SR3, p. 112) · -0.5 Flux. (SR3, p. 137)
Fog - A grayish soup snaking it's way through the streets and creeping up from the gratings. · Ground vehicles treat Terrain types as one "level worse", not beyond Tight though. · Visibility modifiers apply. (SR3, p. 112) · -0.5 Flux. (SR3, p. 137)
Lightning - A thunderstorm, more often accompanied by heavy rain than not. · -2 Flux. (SR3, p. 137)
None - The clouds, if any, keep themselves shut for now.
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